Tomás Cofré

Tomás Cofré – Game Designer

I have developed 4 games shipped for mobile, console, and PC with over 200M downloads. Experienced leader, teacher, and big picture thinker. Details matter to me.

Reel

In my reel you can check out the video games I have worked on during my 8+ years on the industry.

During this time I have worked in national and international studios like Gamaga, Playme Studios and Gear Inc.

Pillars

Game design

Proven trajectory designing games, and with a strong affinity for Systems design. I have worked on every part of a project’s lifespan (from pitch to live-ops) and have been part of more than 5 published titles in different genres and platforms.

Game Writer

With extensive experience writing for fun and profit, I have written dialogue, backstories and world lore in the projects I have been part of. I consider writing (and Content design in general) to be my second strongest specialization.

Theory and research

Through my passion for continual learning I have kept up to date with different design frameworks and tools (like the PENS model, the MDA framework, the Bartle taxonomy, and the 3C’s). This also permeates the projects I’m part of due to my love for research.

Prototyping

Capable of producing quick prototypes through different tools based on the prototype’s purpose (like paper, flow, and full interactive prototypes) to test ideas beyond conceptualization.

UX and accessibility

Experienced creating wireframes and wireflows based on design frameworks such as Design thinking and Lean UX. Ongoing learner of UX, and accessibility best practices to get the games I work on to more players out there.

Highlights projects